The sum of the distance and rank components of corruption can be greater than 100%. The rank corruption for a city is then given by: Gr = 0.1 for minimal or nuisance corruptionįor waste calculations only, when the city is in a WLTKD celebration, add OCN/4 to Nopt. Nwe is the number of active Wonders in the empire with L is the percentage of optimal cities for the current OCN is the optimal number of cities for the map size, In a communal form of government, all cities have the same rank, which is half the total number of cities in the empire, rounded down.Įach city also has its own optimal city number, Nopt, given by: If several cities have the same distance to the capital, they are ranked in order of founding, and if they also have the same date of founding, they are ranked by their order in the database. In a non-communal type of government all cities of an empire are ranked in order of distance to the capital, starting at zero for the capital itself. The rank corruption component depends on the rank (R) and optimal city number (Nopt) of each city. So each anti-corruption building, which is a city improvement with the “reduces corruption” ability in the editor (Courthouse and Police Station), divides distance corruption by 2.įinally, the exact value of the distance corruption component is given by: Gd = 3/2 for Rampant corruption (Despotism)įor waste calculations only, when the city is in a WLTKD celebration, divide da by 2. T = 1 if the city is on the trade network Ni is the number of anti-corruption buildings, The distance, d, is used to get the adjusted distance, da, as follows: Where MaxD = (MapW+MapH)/4, MapW is the width of the map, and MapH is the height of the map, as given in the editor. In the special case of communal governments, the distance for all cities is taken as: Y is the distance in the NE/SW direction,Īnd the integer division is rounded down. X is the distance in the NW/SE direction, Min(x,y) denotes the minimum between x and y, Max(x,y) denotes the maximum between x and y, The “closest palace” to a city can be the Palace, the Forbidden Palace, or any other Wonder with the “reduces corruption” ability.įor corruption purposes, distance is always an integer number, and is given by: For communal governments, the distance to the closest Palace is considered to be the same for all cities on a given map. You can determine the total number of ‘red’ commerce in a city by multiplying its total corruption by the number of raw commerce produced by citizens working the land, rounded to the closest integer.įor all non-communal government types, the distance corruption component is proportional to the distance of a given city from its closest Palace. In addition, you can reduce waste by bringing your cities into a WLTKD celebration. You can reduce corruption in your cities by building appropriate city improvements and Wonders, changing to a more efficient government, choosing a Commercial civilization, and connecting your cities to the trade network of your empire. Rank corruption depends on the total number of cities in the empire. Each city is considered to be the same distance from the Palace. Rank corruption in a city depends on how many other cities are closer than that city to the palace.įor communal government types, distance corruption does not actually depend on distance. The total corruption in each city is equal to the sum of two independent components: distance corruption, and rank corruption.įor non-communal government types, distance corruption depends on the distance of each city from its closest palace. Everything in this article that applies to corruption, also applies to waste, unless otherwise mentioned. Waste is the loss of production as opposed to commerce, and is governed by almost the same rules as corruption. There are numerous factors that influence corruption, all of which are addressed in this article. Corrupted commerce is indicated graphically in the city screen by stacks of red coins. We also recently got some inside information (a look at some of the actual corruption code), which helped find the last few missing pieces of the corruption puzzle.Ĭorruption in Civilization 3 is commerce from city tiles that cannot be used by the empire. The information that follows was discovered by extensive testing and contributions by numerous members of the Civ3 community, including Aeson, DaviddesJ, Nor Me, and Qitai. It’s slightly different than how it used to work in PTW and vanilla Civ3. This is a guide about how corruption works in Conquests.
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